Drook IV

Drook ivFeudal Planet

A boggy, mist shouded world, known for it’s pitilessly damp weather and harsh high fenlands.

Drook IV is best known to raise troops for it’s Imperial Guard tithe, these join the Drookian Fen Guard and are respected by other regiments for their skills in scouting and infiltration.

Suspected to have once been an Eldar Exodite World as one of the noted ancient carved Monoliths was found there.

Now settled by the Ecclesiarchy as their seat of power within the sector. The Basillica of Saint Lucilla is one of the larger cathedral fortress and is the base of operations of The Sisterhood of the Burning Heart, an Adeptus Sororitas convent.

Drook IV is under feudal law which is overseen by the Adeptus Ministorum officals, consequentially a trial by combat or auto da fé is more often employed than wrongdoers being handed over to the central authorities.

The Feudal Clans of Drook IV

Fauna:
Some notable species.

Rekhorn
A hairy six-horned oxen-like beast used for riding, pulling carts, pack duties and for food, milk and hide.
Muscular and extremely hardy they are found all over Drook IV, even near the polar regions when ther is sufficient food to sustain them.
Full grown they stand around 6ft at the shoulder.

Fell Beast
A massive reptillian winged serpent, bipedal at rest. individuals can grow up to 30ft long snout to tail. Some Clans call Fell Beasts “Jabberwockys”.
It is postulated that these were a remnant of an ancient Tyranid infestation and have developed into their own species somehow, independent or the Hive Mind.

  • Causes Fear (2) Frightening (WP -10)

Rodents
Found all across the lowland areas particularly, these giant rats can grow to several feet in length and are excellent swimmers.

Fen Worm
Massive eel-like carniverous worm that can grow up to 25ft in length.

  • Causes Fear (2) Frightening (WP -10)

Fimir
The Fimir is a strange one-eyed lizard-like creature they were also a hive race like bees and ants. Fimir build their strongholds in bogs, fens, and desolate marshlands. Their castles are rarely more than crude piles of rocks. Because of their lack of engineering and building skills they often prefer to occupy Human strongholds rather than build their own.

Fimir society is divided into a caste system, consisting of Meargh, the Dirach, the warriors, and the Shearl. The Meargh – also known as witch-hags – are the leaders of Fimir colonies, as well as the only females. A Meargh would typically also be a very powerful user of magic. The Dirach – described as “daemon-friends” – are a caste of wizards specialising in the worshipping of Daemons. The warrior caste – consisting of Fimm (warriors), Fianna Fimm (elite warriors), and the various nobles – take the brunt of raiding and fighting. The Shearls – the slaves of a Fimir settlement – exist only to work and die. The ruling Meargh hold the clans together. In the event of a Meargh’s death, the Fimir of her stronghold separate, either working as mercenaries for other evil creatures or seeking out another clan to join. However the Meargh is sterile and therefore unable to breed. So as to replenish their numbers the Fimir kidnap young fertile human women to use as breeding stock.

Drook IV

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