The Chronicles Of Soloss
Origin and Home World Traits
- Accustomed To Crowds Crowds to not count as difficult terrain. No penalty to (or AGL test for) Running or Charging through crowds.
- Caves Of Steel treat Tech Use (Int) as a Basic Skill.
- Hivebound -10 Penalty to all Survival Tests. When outside a “proper hab” they take a -5 penalty to all Int tests.
- Wary +1 to all Initiative rolls.
- Iron Stomach +10 to Carouse Skill vs. injested toxins, poisons and tainted foods.
- Primitive -10 penalty on Tech Use (Int) and Fel tests in formal surroundings.
- Rite Of Passage can spend a full action to make an Int test to staunch blood loss. A success stops the bleeding.
- Wilderness Savvy Navigation (Surface), Survival and Tracking as Basic Skills
- Fit For Purpose Depending on Career Path increase a Characteristic by +3 (p.10 IH)
- Stranger To The Cult -10 Penalty to tests vs. Imperial Creed and -5 to Fel tests when dealing with the Ecclesiarchy in formal surroundings.
- Credo Omnissiah gains Technical Knock Talent (p.122)
- Blessed Ignorance -5 Penalty to Forbidden Lore Tests
- Hagiography Common Lore (Imperial Creed),(Imperium) and (War) are Basic Skills
- Liturgical Familarity Literacy & Speak language (High Gothic) are Basic Skills
- Superior Origins Increase Wp +3
- Charmed whenever you spend a Fate Point (not when you burn one) on a D10 roll of 9 you do not lose that Fate Point.
- Ill-Omened -5 Fel when interacting with non-Void Born humans.
- Shipwise Navigation (Stellar) and Pilot (Spacecraft) are Basic Skills.
- Void Accustomed zero and low grav environments are not Difficult Terrain.
- Engram Implantation begin play with Decieve, Intimidate skills. Common Lore (Tech) and Survival are Basic Skills. Begin play with the Jaded and Pistol Weapon Training (SP and Las) Talents.
- Failsafe Control as per Dominate Psychic Power (p.178)
- Imperial Conditioning +10 Wp vs. Fear or attempts to control or possess your mind.
- Through A Mirror Darkly begin play with 1D5+2 Insanity Points. More details (p.12 IH)
- Etiquette +10 Bonus to Charm, Decieve and Scrutiny tests when in Formal situations.
- Supremely Connected begin play with the Peer (Nobility) plus one other Peer Talent associated with the Family’s powerbase.